A New Algorithm for Calculating the Set of Boundary Pixels of Linear Octree
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Abstract
Using octree structure in solid modeling system to represent objects has many advantages, on the basis of linear octree, a new algorithm for calculating the set of boundary pixels of octree is presented in this paper. The Increase-Decrease manipulation rules are used in X, Y, Z direction to calculate the boundary pixels step by step. This algorithm requires O (nN + M) time, where, n is the number of levels of octree, N is the length of linear octree and M is the number of boundary pixels of the object.
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