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Liu Zhen, Shi Jiaoying. D3DPR: a Direct3D9-Based Parallel Rendering SystemJ. Journal of Computer-Aided Design & Computer Graphics, 2007, 19(8): 995-1001.
Citation: Liu Zhen, Shi Jiaoying. D3DPR: a Direct3D9-Based Parallel Rendering SystemJ. Journal of Computer-Aided Design & Computer Graphics, 2007, 19(8): 995-1001.

D3DPR: a Direct3D9-Based Parallel Rendering System

  • According to the features of Direct3D9graphics library,D3DPR system architecture and implementation principle is presented. D3DPR is a parallel rendering system that supports transparent Direct3D9application parallelization and can be divided into two local node types,resource distribution node (D-node) and resource rendering node (R-node).Through interception technique of DPGL parallel rendering library on D-node and reconstruction technique on R-node,any Direct3D9application can be converted for parallel rendering on PC clusters with no modification,and high-performance rendering and high-resolution tiled display can be achieved.As a result,this type of display can be used to generate better photorealistic and immersive virtual environments.
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