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Dai Chenguang, Deng Xueqing, Zhang Yongsheng. An Algorithm for Real-Time Visualization of Massive Terrain DatasetJ. Journal of Computer-Aided Design & Computer Graphics, 2004, 16(11): 1603-1607.
Citation: Dai Chenguang, Deng Xueqing, Zhang Yongsheng. An Algorithm for Real-Time Visualization of Massive Terrain DatasetJ. Journal of Computer-Aided Design & Computer Graphics, 2004, 16(11): 1603-1607.

An Algorithm for Real-Time Visualization of Massive Terrain Dataset

  • A framework based on tile-pyramid model and linear quadtree tile-index is put forward for the real-time visualization of massive terrain dataset.The real-time loading of terrain dataset is achieved by employment of the view frustum culling technology and the target-tile searching algorithm based on resolution-testing.The dynamic binary tree triangulation is used for the real-time rendering of the terrain tiles.The experimental results show that this framework can achieve good performance for real-time rendering of massive terrain dataset running on the current personal computers.
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