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Ma Jun, Zhu Hengjun. Simulation of Rearview Mirror and Airscape in Virtual Environment with P-BufferJ. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(5): 748-752.
Citation: Ma Jun, Zhu Hengjun. Simulation of Rearview Mirror and Airscape in Virtual Environment with P-BufferJ. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(5): 748-752.

Simulation of Rearview Mirror and Airscape in Virtual Environment with P-Buffer

  • Based on P-Buffer technology of OpenGL,scenes of rearview mirror and airscape are rendered in real-time as dynamic texture,and then mapped to the relevant model.For improving efficiency,bump mapping is used to render terrain in Cg language.
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