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Gao Yu, Wei Yingmei, Wu Lingda. Interactive Out-of-Core Rendering for Large-Scale Complex EnvironmentsJ. Journal of Computer-Aided Design & Computer Graphics, 2007, 19(6): 792-797.
Citation: Gao Yu, Wei Yingmei, Wu Lingda. Interactive Out-of-Core Rendering for Large-Scale Complex EnvironmentsJ. Journal of Computer-Aided Design & Computer Graphics, 2007, 19(6): 792-797.

Interactive Out-of-Core Rendering for Large-Scale Complex Environments

  • This paper presents a novel method for representing a scene with continuous hierarchical levels of detail,and organizing the scene into sub-regions according to the view points by what is called cel-l front. A cel-l front is a scene graph node list that can rightly meet the screen space error bound within a view region.Then the disk layout of the out-of-core geometry model is redesigned.In run-time,the mult-i threaded technique is used.The rendering thread constructs the cel-l front for the current view cell and renders the geometries through visibility culling and view-dependent refinement.The prefetch thread employs a regionbased prefetch strategy,to control the data prefetch based on the difference between neighboring cells’cel-l front.The algorithm can perform interactive out-of-core rendering for large-scale complex environments on commodity PC with fine image quality.
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