Structure-Based Texture Synthesis
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Abstract
Inspired by brushwork, we presented a novel algorithm for synthesizing textures from an input sample. First, empirical mode decomposition(EMD) algorithm was introduced and texture structure of sample was extracted. Second, we synthesized texture structure with patch-based sampling and Markov random field(MRF). For the spaces among structures, we extracted their irregular forms with distance transform and filled in them. Our method is not only simple, fast, ensures good quality, but also robust.
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