Real-Time Rendering of Light Scattering Effect in Double-Layer Participating Media
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Abstract
Real time rendering of light scattering effect is one of the difficult problems in computer graphics.This paper proposes a polynomial approximate method using the property of light scattering.By analyzing transport equations of the single scattering light for point light source in double-layer participating media,we can implement the model with different luminous intensity distributions and properties of participating media in real time.
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