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Lin Liangliang, Yang Gang, Huang Haoda, Liu Xuehui, Wu Enhua. Vector Field Visualization Based on Texture SynthesisJ. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(11): 1677-1682.
Citation: Lin Liangliang, Yang Gang, Huang Haoda, Liu Xuehui, Wu Enhua. Vector Field Visualization Based on Texture SynthesisJ. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(11): 1677-1682.

Vector Field Visualization Based on Texture Synthesis

  • This paper presents a vector field visualization approach based on texture synthesis.The approach primarily adopts patch-based texture synthesis flow,synthesizing progressively-variant textures to reflect the diversification trend of vector fields.In the approach,the basic synthesis patches are divided adaptively into mult-i layer,multiform sub-patches to fit the variety of vector field.In some patches where the inside vector data vary acutely,the pixel-based texture synthesis is adopted to preserve the smoothness of the synthesis results.Experimental results show that our method can generate appropriate textures to clearly exhibit the diversifications trend of module and direction in vector fields,achieving fast and high-qualified vector field visualization.
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