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Miao Lanfang, Huang Jin, Zheng Wenting, Bao Hujun, Peng Qunsheng. Local Geometry Reconstruction and Ray Tracing for Point ModelsJ. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(6): 805-811.
Citation: Miao Lanfang, Huang Jin, Zheng Wenting, Bao Hujun, Peng Qunsheng. Local Geometry Reconstruction and Ray Tracing for Point ModelsJ. Journal of Computer-Aided Design & Computer Graphics, 2006, 18(6): 805-811.

Local Geometry Reconstruction and Ray Tracing for Point Models

  • In this paper,we first reconstruct a second order polynomial surface to approximate the original point model in the local area of each point,which is then restricted within a so-called ε-confidence region,producing a ε-surfel.The surfels form a tight approximation to the original model with errors within ε everywhere,and can be used to compute the ray intersection with the original point model.Experimental results show that our local surface reconstruction and ray-tracing method is fast,with high approximation accuracy and high rendering quality,and is also adaptive to models with different sampling densities.
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