Real-Time Translucent Material Editing under Dynamic Illumination
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Abstract
Real-time translucent material editing is a hot research topic in recent years.However,current editing methods can either handle only static illumination or simulate multiple scattering effects while ignoring the effects of single scatterings.A new translucent material editing method is presented which gets rid of these limitations.Our method approximates both the environment light and the material reflectance function with basis functions,precomputes the material transfer matrices,and employs cache to accelerate the rendering process.Experimental results demonstrate that the proposed method achieves real-time framerates.
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