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基于一般人脸模型修改的特定人脸合成技术

SPECIFIC FACE SYNTHESIS BASED ON THE MODIFICATION OF THE GENERAL FACE MODEL

  • 摘要: 目前计算机模拟领域中的人脸合成技术由于其广泛的应用前景得到了越来越多的重视,它可以用于人体语言感知模型研究、虚拟环境、通信技术、辅助教学、医疗研究、电影制作、游戏娱乐等诸多方面.由于在现实中人脸的千差万别,使一般人脸模型的个体化成为人脸合成中的一项关键技术.个体人脸的差异主要表现在不同的面部几何特征和纹理特征两方面.针对这两方面,在已知一般人脸中性模型与一般人脸基本表情模型基础上,根据特定人脸不同的几何特征,经过整体与局部两种变换,完成从一般人脸中性模型到特定人脸中性模型的修改,并设计了矢量空间位移变换法,用于生成特定人基本表情模型.随后,为合成更加具有真实感的特定人脸图形,提出了用多方向纹理映射方法将特定人脸的纹理特征赋予模型,以达到更为逼真的合成效果.

     

    Abstract: Much attention has been placed on the human face synthesis techniques in the field of computer animation because of the wide use foreground.It can be used in the human language perception model investigation,virtual environment,telecommunication technique,education,medicine,film,game and entertainment etc.As a result of the differences among faces in the reality,general human face model individuality becomes a key technique of human face synthesis.The determinant differences among faces are geometrical features and texture features.According to the facial geometrical features of a specific person,global and local transformation is applied to accomplish the modification from neutral general face model to neutral specific face model.After this,vector space displacement transformation is designed to generate the basic expression of specific face model based on the hypothesis that both the neutral and the basic expressions of general facial model had already been known.At last,multi-direction texture mapping technique is presented in this paper to enhance the realistic synthesized results of the specific human face.

     

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