三维多目标体数据的快速旋转显示方法
FAST DISPLAY METHOD FOR RENDERING 3D MULTI-OBJECT IMAGE
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摘要: 光线投射算法显示速度较慢,本文在深入分析其原因的基础上,提出利用投影角度相关信息来提高旋转显示的速度.在小转角(≤45°)情况下,可使显示速度提高一个数量级以上.采用该方法,可望在微机上实现三维体数据的交互式显示.Abstract: The rendering speed of conventional ray—casting algorithm is very slow. A new approach is presented here to notably improve the display speed using rotate—relative messages for further processing. Within small rotating angle (1ess than 45 degrees),the display speed can be a dozen times that of conventional algorithm. It is possible to realize interactive surface rendering on microcomputer by applying the presented method.
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