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逆向投影点绘制算法

Inverse Perspective Projection Point-Rendering Algorithm

  • 摘要: 有的点绘制算法局限于采用高斯滤波对三维空间中的点模型进行重构,而且在某些视点下绘制结果会出现“洞”文中算法通过精确的逆向透视投影计算点模型中的每一个顶点在屏幕空间上的形状和影响因子该算法不仅解决了绘制结果中存在“洞”的问题,而且可以将多种不同的重构滤波器统一在一个绘制框架内,在采用圆锥滤波时可以得到比高斯滤波更好的绘制质量.

     

    Abstract: Current point-based rendering algorithms are confined to using Gaussian filter for reconstructing the resulted images. Moreover, some holes may exist in the resulted images from certain viewing directions. In our new approach, an inverse perspective transormation is applied to each point in a 3D model to accurately determine its shape in the 2D screen space. Furthermore, the weight for each fragment is also computed according to this inverse perspective transformation. As a result, our algorithm not only can avoid generating holes in the resulted image, but also can exploit different reconstruction filters in a unified framework. Especially, the resulted image may achieve much higher rendering quality by using conical filter rather than Gaussian filter.

     

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