大规模多分辨率地形模型简化生成方法
Simplifying the Generation of Large-Scale and Multi-resolution Terrain Model
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摘要: 针对地形的四叉树简化技术,提出一个简单的裂缝消除算法该算法不使用递归同样可以使四叉树满足约束条件,简化结果不存在T型连接利用该算法实现了地形数据的实时显示,并提出了今后的改进思路.Abstract: The technique of large-terrain rendering is still in progress. This paper proposes a simple algorithm of crack elimination used in the quad-tree simplification procedure of terrain. The method does not use recursion, when it converts a quad-tree to a restricted quad-tree. The resultant mesh generated is continuous without T-junction. In taking advantage of this algorithm, real-time rendering of large-terrain is achieved. Finally, further improvement is also proposed.
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