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作战仿真中实体的运动模型和实时动画显示

Kinematic Modeling and Animation of Entities in Combat Simulation

  • 摘要: 构建了一个基于DIS协议的实时作战仿真系统.为满足实时动画显示的要求,采用两组简化的运动学方程描述战场实体的运动模型,提出实体分类方法、实体存储结构以及实体图形优化显示方法.最后给出一个仿真实例.

     

    Abstract: A real-time combat simulation system based on DIS protocol is presented as a primary means to test and evaluate C3I system. To meet the requirements of real-time performance, two groups of simplified kinematic equations are presented. Entity classification and its storage structure along with optimization of entity presentation in the battlefield scene are presented. Finally, an example is given.

     

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