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误差可控的近似B样条曲面蒙皮算法

An Error Bounded Algorithm for Approximate B-Spline Surface Skinning

  • 摘要: B样条曲面蒙皮是曲面造型中常用的一种造型方式,传统的蒙皮算法会导致最终的蒙皮曲面含有大量的控制点.在Piegl算法的基础上,提出一种更加高效且误差可控的近似蒙皮算法.对B样条基函数的最大值进行了更为精确的估计,并且充分利用B样条基函数的局部支撑性,尽可能多地删除相容性处理后B样条曲线的控制点,使得蒙皮算法更加有效.实验结果表明,在同样的误差范围内,文中算法可以比Piegl算法减少更多的控制点.

     

    Abstract: B-spline surface skinning is a commonly used tool in surface modeling.Huge amounts of control points will be introduced in the skinned surface by traditional skinning approach.This paper proposes an efficient approximating skinning algorithm for constructing B-spline surface based on Piegl's approach.By a more precise estimation of maximum value of a B-spline basis function and utilizing of the local support property of B-spline basis function,the control points of a set of compatible B-spline curves are reduced,which makes the skinning algorithm more effective.Under the same error bound,experimental results showed that our algorithm can reduce more control points than Piegl's.

     

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