四元数及其在计算机动画中的应用
QUATERNION AND ITS APPLICATION IN COMPUTER ANIMATION
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摘要: 本文介绍了四元数的性质,证明了单位R4球面上的两个四元数线性插值公式,提出了用三次C样条曲线进行四元数光滑插值的方法,指出pletincks在将四元数应用于绘制时所用的方法本质上是角度线性插值。本文所做的工作不仅可加深对四元数在单位R4球面线性插值的理解,而且在计算机动画实践中也有一定的意义。Abstract: The rotations of rigid objects are described by a four coordinate system called quaternion. The properties of quaternion are introduced.Two formulae for spherical quaternion linear interpolation are offered.A smooth quaternion inbetweening technigue is proposed based on the cubic cardinal-spline curve.An intuitive understanding of the role of quaternion in rendering is given.
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