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人脸建模和动画的基本技术

The Kernel Techniques in Face Modeling and Animation

  • 摘要: 文中讨论了通过人脸的正面和侧面照片构造头部的三维模型,并赋予其简单动画的基本技术.基于此技术,实现了一个交互式人脸建模和动画的工具.详细阐述了在系统实现过程中应用到的人脸几何表示、由一般人脸变化到特定人脸、弹性网格、肌肉模型、关键帧和表情提取等技术.

     

    Abstract: The kernel techniques of constructing a 3D model of human head from front and side photos of a specific person and then realizing its simple animations are discussed. The authors have developed an interactive face modeling and animation tool based on these techniques. This paper gives a detailed introduction to the techniques, including polygonal representation for surface, deformation from a generic face model to a specific model, spring mesh, muscle based animation model, key-frame animation technique and expression extraction technique.

     

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