分布式虚拟环境中的三维音频支持
3D Audio Rendering in Distributed Virtual Environment
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摘要: 提出一种适用于分布式虚拟环境的三维音频生成方案,并介绍了其中的具体算法和实现.该方案利用音频信号的正弦变换中分析和合成是两个完全独立过程这一重要特性,在重新合成音频信号之前很自然地加入HRTF滤波处理,以得到特定方位的三维合成效果.受步进图形/图像传输及可扩展视频等技术的启发,进一步提出基于MPEG心理声学模型1进行匹配对的重排序,从而实现三维声步进合成的算法.基于以上算法,最后给出了分布式实现的一种可能途径并分析了该方案的优点,如可扩展性、声源方向的灵活性及HRTF可选性等.Abstract: Sinusoidal transform is separated into audio analysis and synthesis phases. Referring to the ideas of progressive refinement of geometry/image and scalable video, head-related transfer function (HRTF) filtering is naturally integrated into a progressive resynthesis process and MPEG psychoacoustic model 1 is used to guide the selection of matching pairs before transmission/synthesis. The implementation of this scheme in a distributed virtual environment has quite a few advantages, including scalability, direction flexibility and user-adapted HRTF etc.
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