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物体仿真中的纹理表示

Texture Representation in the Object Imitating Zhan Yongzhao, Chen Tianzi and Wang Laisheng

  • 摘要: 本文主要介绍物体仿真中的纹理表示原理,论述了在立方多面体表面、旋转体表面、自由曲面上描绘纹理的方法,从而进一步提出在任何物体表面描绘纹理的方法。

     

    Abstract: This paper mainly introduces the principles of texturing in the object imitating and discusses the methods of rendering texture on the surfaces of cubic poly hedron, rotating object and free-form curved surface. Furthermore, it puts forward the method of rendering texture on the surfaces of any objects.

     

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