三角形网格转化为四边形网格
GENERATING QUADRILATERAL ELEMENTS FROM A TRIANGULAR MESH
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摘要: 现有的全自动网格划分算法大部分生成三角形网格.生成四边形网格更困难.为了缓解这个问题,本文研究并实现了三角形网格转化为四边形网格的线性算法.该算法是对已有的O(N2)算法的改进.Abstract: Most of the fully automatic finite element mesh generation algorithms existed generate triangular meshes. It is more difficult to generate quadrilateral elements. In order to alleviate this problem, a linear algorithm for generating quadrilateral elements from a triangular mesh has been implemented in this paper. It is an improved algorithm of an existed algorithm of O(N2)time complexity.
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