三维体素图形的表达及浓淡算法
Representation and Shading Algorithms for 3D Voxel-Based Graphics
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摘要: 本文介绍了体素图形的表达及数据结构,对几种常用的体素图形浓淡算法作了介绍和比较。Abstract: In this paper, the representation and data structure of voxelbased graphics are introduced, and several voxel-based graphics shading algorithms are discribed and compared.
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