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三维体素图形的表达及浓淡算法

Representation and Shading Algorithms for 3D Voxel-Based Graphics

  • 摘要: 本文介绍了体素图形的表达及数据结构,对几种常用的体素图形浓淡算法作了介绍和比较。

     

    Abstract: In this paper, the representation and data structure of voxelbased graphics are introduced, and several voxel-based graphics shading algorithms are discribed and compared.

     

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