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应用纹理三角条形以改进真实感图形绘制性能

Improving Rendering Performance by Texture-Map-Based Trangle Strips

  • 摘要: 改进真实感图形绘制性能是计算机图形系统的一个基本问题. 文中探讨了一些几何压缩算法对真实感图形绘制性能的影响,这些算法是为了优化使用形体顶点高速缓冲存储器而设计的;研究了这些算法和计算机芯片上纹理高速缓冲存储器的相互作用;提出了一个基于三角条形的简单方法,以通过平衡使用形体顶点和纹理高速缓冲存储器而改进真实感图形绘制性能. 最后,通过几个实验来显示文中方法的有效性.

     

    Abstract: Improving the rendering performance is a basic problem for computer graphics system. In this paper, we are aiming to investigate the impact on the rendering performance of some geometry compression methods. These methods are devised to optimize the use of the vertex cache. We will study how they interact with the on-chip texture cache. Based on the study, one simple method of improving rendering by texture-map-based triangle strips is proposed to balance the use of the vertex and texture caches. We have conducted the experiments to show the effectiveness of this method.

     

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