三维缓冲体生成栅格算法研究
Research on the Algorithm for 3D Raster Buffer-Generation
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摘要: 在对距离变换进行深入研究的基础上,提出一种高效的、基于栅格的等值面扩张的三维缓冲体生成算法.该算法采用桶排序的方法处理体元,并且设计了信息在三维空间的传递路径,算法复杂度为O(V).Abstract: With an investigation on the algorithms of distance transform, this paper proposes an efficient algorithm for 3D raster buffer-generation based on isosurface propagation. This algorithm processes the voxel by means of bucket sorting and designs the 3D distance propagation path. The complexity of the algorithm is O(V).
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