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从视频到Flash矢量动画的自动转换

Automatic Conversion from Video Clip to Flash Animation

  • 摘要: 提出一种自动将视频转换成矢量动画的算法,首先修改密度函数的计算方法,改进了均值漂移算法,对整个视频进行颜色分割,得到三维视频分割结果;然后通过边界追踪算法,用Bézier曲线表示边界,完成色块边界平滑和矢量化.设计人员可以在此基础上进行修改,使得非专业人员也能制作出复杂的Flash动画.

     

    Abstract: This paper describes an automatic framework to convert a video clip to a vectorized animation. First the whole video is segmented by an improved Anisotropic Kernel Mean Shift algorithm where the computation of density function has been refined,and 3D segmentations of the video are obtained.Then by contouring tracking,and representation by Bézier curves,the color patches are retrieved.Finally the color patches are smoothed between frames to produce a continuous vectorized animation.By a little editing on this conversion result,non-professional designers can produce complex and nice Flash animations.

     

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