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等立方体球面映射

Isocube Spherical Mapping

  • 摘要: 立方体球面环境映射被广泛用于各种计算机图形学应用中.针对立方体球面映射中存在的采样不均匀问题,提出一种基于6个面结构的、在球面上均匀采样的球面映射,称为等立方体球面映射.由于该方法所得采样点在球面上均匀分布并具有相同的立方角,故可得到更高质量的绘制效果.等立方体球面映射的计算代价较低,并能直接使用GPU所提供的立方体球面映射的各种纹理操作,可达到非常高的渲染帧率.

     

    Abstract: Cubemap environment mapping has been widely used in computer graphics applications,however,the cubemap samples the sphere unevenly.In this paper,we propose a novel six-face spherical map,isocube,that fully utilizes the cubemap hardware built in most GPUs.Unlike the cubemap,the proposed isocube samples the unit sphere and all samples span the same solid angle,hence it can achieve high-quality rendering results.Since the isocube has a small overhead in the mapping computation and it can exploit all built-in texturing operators tailored for the cubemap,isocube environment mapping can reach a very high frame rate.

     

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