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超量外存地表模型的实时绘制技术

Real-Time Rendering for Out-of-Core Terrain Model

  • 摘要: 提出一种分块策略对规则网格进行区域分割,采用空间填充曲线对分块内网格点进行多分辨率排列,并基于分块多分辨率对地形网格实时调度和页面预取.文中算法利用块模型进行分块视域剔除和分块LOD场景渲染.在多线程分块多分辨率调度和渲染策略下,大大减少了模型的I/O负载,可以在有限环境下满足实时场景绘制要求.

     

    Abstract: We propose an algorithm to partition the whole model into equal-size blocks and arrange the blocks with space filling curves in multi-resolution form. In real-time rendering, grid points are paged in block-by-block, layer-by-layer order according to the current viewpoint. Block-based view frustum clipping and multi-resolution LOD rendering are implemented at runtime. Under our block-based paging and rendering strategy, the I/O overload is greatly reduced and the algorithm satisfies real-time requirement under limited resources.

     

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