三维对象模型与地形的匹配方法研究
Matching Research of 3D Object Model with Terrain in Virtual Environment
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摘要: 提出并详细论述了四点匹配的方法并对该方法中的悬空点计算、姿态突变等问题,给出了相应的解决方案.针对点、线、面匹配方法中存在的问题,各种方法的效率、质量、适用范围进行了比较,给出了虚拟环境中实现模型与地形匹配的方法选择的基本原则和实施步骤.Abstract: A four-support-point matching method is applied. The corresponding arithmetic for detecting the untouched support point and occurrence of thumbling are given. Cases of single point matching, 2-point (line) matching, and 3-point (face) matching are analyzed and the speed, rendering quality and application of each approach are illustrated. Concluding remarks on the basic principle of selecting the appropriate approach and its implementation are presented.
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