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纹理混合与纹理传输

Texture Mixing and Texture Transfer

  • 摘要: 基于样本的纹理合成方法是继纹理映射、过程纹理合成等方法后发展起来的一种纹理拼贴方法,而在已有的算法中,绝大多数只能处理单纹理样本的合成.提出一种新颖的可处理两个纹理样本的纹理混合方法,通过调整参数可以控制纹理在合成结果中所占的比例,利用之字形双向扫描提高合成纹理的质量,即第一行先按扫描线顺序,第二行从行尾点开始按反方向进行扫描,第三行又按扫描线顺序,如此往复,直至图像结尾;还提出一种简单的纹理传输方法,用户可以根据实际需求进行设计和调整,获得各种结果.计算一幅300×300的图片可在几秒内完成.

     

    Abstract: Most of the Texture Synthesis from Samples(TSfS) approach is only suitable to deal with single sample texture.This paper describes a method to merge two samples texture into a result one,where parameter can be used to control the rate of the original textures in the result image.In our approach,a zigzagged double direction scanning method is also introduced to improve the image quality of mixing:firstly a scan line order is assigned to the first line,then from the end of next line of the image,an opposite scan order is used,and in the third line,the scan line order is resumed again.This order is repeated until to the end of the image.Furthermore,a texture transfer approach is developed to meet the people’s personal need.User can conveniently obtain different kinds of result by designing or adjusting his own target photo.In our test,a mixed photo of 300 ×300 can be finished in several seconds.

     

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