光滑曲面上的G1插值曲线
G1 Continuous Interpolation Curve on Smooth Surface
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摘要: 在计算机图形学和计算机辅助几何设计中,限制在光滑曲面上保持几何连续的曲线插值技术显现出越来越重要的作用.文中用直纹面投影的思想研究了这一问题,给出了一种在光滑曲面上保持G1连续的样条曲线插值技术.首先构造一条插值曲面上已知点列的空间3次Bézier样条曲线,然后通过一张直纹面将这条空间插值曲线投影到已知曲面上,即可得到限制在已知光滑曲面上的G1插值曲线.理论推导和实例显示表明,该技术具有推广应用的广阔前景.Abstract: In computer graphics and computer aided geometric design,the techniques of generating an interpolation curve that is restricted on a given smooth surface and holds geometric continuity have shown more and more wide applications.We propose an approach of constructing Bézier spline curve of degree 3 to interpolate the given points on the smooth surface and then project the curve onto this surface with ruled surface.The projected curve keeps G1 continuity.Theoretical deduction and experimentation show that such an approach is effective and produces good results.
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