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一种实体纹理的设计方法和实现

An Approach for the Design and Implementation of Solid Texture

  • 摘要: 一个实用的实体纹理系统不仅应该有清晰的模型,还要求纹理的效果丰富,易于扩展和实现.本文在介绍实体纹理的概念和计算原理的基础上,给出了一种将实体纹理分三步实现的方案,然后对纹理参数进行了分类,给出了一个纹理数据结构的组织方法,最后讨论了这种方案的实际应用.

     

    Abstract: A practical solid texture system requires not only a precise model,but also abundant visual effects,good extensibility and feasibility.Based on the theory of solid texture,this paper presents a method that divides the implementation of a solid texture system into three steps,then classifies the parameters of solid texture,and gives the data structure.The application and results of this method are also discussed.

     

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