光度立体三维重建算法
Photometric Stereo 3D Reconstruction and Application
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摘要: 提出一种三维表面重建方法,以便快速准确地获得三维模型.首先获取控制光照和视角条件下的3幅图像,采用光度立体视觉的方法计算表面法向量,并在基于高度的全局优化和局部特征保持的基础上,通过金字塔式多尺度逼近,由表面法向量恢复三维表面信息.实验表明,这是一种简易快速的三维重建算法,在游戏三维建模、交互式动画等方面有着广泛的应用.Abstract: A new 3D reconstruction method is proposed.At first,3images under the given lighting and view-angles are acquired,then the surface normal is computed by photometric stereo technique,and finally the surface is recovered by optimizing both the local and global constraints through a pyramid approach.The experiments show that the proposed method is computational efficient and accurate enough for such applications as animation modeling,interactive games.
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