基于深度纹理的实时碰撞检测算法
Real Time Collision Detection Using Depth Texture
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摘要: 结合层次包围盒和基于图形硬件的方法,以带深度纹理的包围盒替代物体的几何模型,利用图形硬件在纹理映射时进行深度比较,以实现碰撞检测.实验结果表明,与CULLIDE算法相比,文中算法执行效率更高且执行时间固定,具有较高的实时性.Abstract: The checking rates of most collision detection algorithms were influenced by the numbers of triangles in objects. We presented a novel algorithm to detect objects collisions in real time where an object is represented by its bounding box with depth map, and programmable graphics hardware is used to compare the depth of different objects to detect the collision of these objects during the texture depth mapping. We implemented the proposed algorithm and compared it with CULLIDE. The results show that our algorithm is more effective than CULLIDE and has fixed executive time to suit for real time applications.
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