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实时渲染超分插帧技术综述

Overview of Real-Time Rendering Super-Resolution and Frame Generation

  • 摘要: 随着实时渲染场景复杂度的不断提升与显示规格的持续升级,图形硬件性能日益逼近瓶颈。超分辨率与插帧技术能够在低分辨率、低帧率渲染条件下,实现接近原生渲染的画质效果。与通用场景中的超分与插帧不同,实时渲染环境下的该类技术面临更为严苛的实时性要求,同时可充分利用渲染管线提供的丰富辅助信息(如深度、运动向量等),在虚拟现实、电子游戏等领域发挥着重要作用。文中对实时渲染中的超分与插帧技术进行系统综述。首先阐述超分与插帧的基础定义与基本思路;随后将现有方法划分为仅超分、仅插帧以及超分插帧联合3类,分别进行介绍与对比分析;最后总结当前技术发展现状,并探讨未来可能的研究方向,包括基于场景理解的超分与插帧、算法硬件化,以及超分插帧与正常渲染的并行处理等。

     

    Abstract: As real-time rendering incorporates increasingly complex scene content and higher display specifications, graphics devices are approaching performance bottlenecks. Super-resolution (SR) and frame generation (FG) solutions can achieve visual effect comparable to native rendering while operating at low resolutions and frame rates. Different from general SR and FG methods, SR and FG for real-time rendering face stricter performance requirements while accessing more comprehensive auxiliary information from rendering engines (e.g., depth, motion vectors), thus playing a crucial role in fields such as virtual reality (VR) and video games. This paper provides a systematic review of SR and FG methods for real-time rendering. Firstly, the basic definitions and core concepts of SR and FG are introduced. Subsequently, existing methods are classified into three categories—SR-only, FG-only, and joint SR-FG—then analyzed and compared. Finally, the research progress of SR and FG methods for real-time rendering is summarized, and potential future research directions are discussed, including scene-aware SR and FG, hardware implementation of relevant algorithms, and parallelization of SR/FG with normal rendering.

     

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