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利用GPU对3D角色模型绘制水墨效果

GPU Supported 3D Character Model Rendering of Chinese Painting Effects

  • 摘要: 在GPU内利用非线性纹理映射以及模型表面法向量和视点向量之间的夹角来模拟线条的粗细及浓淡变化,解决了在某些视角条件下非线性纹理映射导致的大面积黑斑问题.模型表面的淡墨晕染通过模型上指定的某点位置与其他各顶点连线向量和该点法向量夹角信息进行控制.实现了水墨效果的3D角色在3D水墨效果场景中的实时漫游.

     

    Abstract: We adopt a spherical texture mapping technique to simulate the varied width of the stroke on the outlines of the models and eliminate the black area that may appear on the model surface in certain situations.The brightness of the stroke is controlled by the dot product between viewing direction and the normal direction of the surface.We achieved rea-l time rendering of 3D character models and walk-through of characters in a 3D scene.

     

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